The replay functionality is not completely finished (hence not released), and it shows the corrected server-side reticle, while the video shows the actual reticle as placed by the player. To see this vertical aim assist working, you need to compare a video recording of the game with a replay. Replays show the server-side corrected aiming point. Aiming is one of the most important aspects of World of Warships, yet I am surprised that even players with several hundreds of rounds under their built don't truly understand the fundamentals. The vertical correction is small so that vastly inaccurate shots still miss. error in the lead or lag, does not lead to large accuracy errors. Small vertical aiming error (range error) produces a large accuracy error. The game actually corrects the vertical aim for the player, because otherwise players would miss, more precisely undershot and overshoot, way too often for a comfortable gameplay. I would like to discuss this issue with you, because we all know that shooting accuracy accounts for 90% of success in this game.Īpparently, there an aim aid build in the game engine that corrects the vertical aim but not the horizontal.
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